Accessibility issues and needs that were identified
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providing means for older adults to participate in urban planning;
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solve accessibility/mobility issues by collecting, visualising and sharing relevant, up to date and area specific data to inform decision making;
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create datasets of interesting and enjoyable places to assist in future planning efforts;
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measuring travel-time in Helsinki region considering needs of older citizens.
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Solutions to these needs will be piloted with the following three use cases:
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feedback on accessibility issues - piloted in Vuosaari
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point of Interest - piloted in Vuosaari
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travel-Time Matrix - piloted in the whole metropolitan area
Accessibility issues and needs that were identified
-
providing means for older adults to participate in urban planning;
-
solve accessibility/mobility issues by collecting, visualising and sharing relevant, up to date and area specific data to inform decision making;
-
create datasets of interesting and enjoyable places to assist in future planning efforts;
-
measuring travel-time in Helsinki region considering needs of older citizens.
​
Solutions to these needs will be piloted with the following three use cases:
-
feedback on accessibility issues - piloted in Vuosaari
-
point of Interest - piloted in Vuosaari
-
travel-Time Matrix - piloted in the whole metropolitan area
technology approach
architecture. integration. platform
technology approach
about
disruptive tech. urban planning. age friendly cities
URBANAGE is European initiative focused on helping urban planners and policy makers harness the power of new technologies for more inclusive, evidence based decisions.
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As Europe faces an oncoming demographic shift where its urban populations will consist of a higher proportion of older adults, the need for cities to offer better services for happy and healthy aging is crucial.
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URBANAGE supports the development of age-friendly cities through the roll-out of a new decision-support ecosystem, co-created by relevant stakeholders (public servants) and users (older adults).
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The innovative ecosystem will bring together peoples needs and city data with new technologies including Big Data analysis, and Artificial Intelligence modelling and simulation algorithms, all accessed via Local Digital Twins with online Gamification features for enhanced engagement purposes.
Based on a thorough understanding of users’ needs, the ecosystem (tools, and co-creation) will be validated by piloting use-cases in three local planning systems in Europe (Helsinki, Santander, and Flanders).
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